Common: Move host communication enum to Host.h

Given this is actually a part of the Host interface, this should be
placed with it.

While we're at it, turn it into an enum class so that we don't dump its
contained values into the surrounding scope. We can also make
Host_Message take the enum type itself directly instead of taking a
general int value.

After this, it'll be trivial to divide out the rest of Common.h and
remove the header from the repository entirely
This commit is contained in:
Lioncash
2018-05-28 13:03:29 -04:00
parent bda668925a
commit 4288bfe0f9
13 changed files with 38 additions and 38 deletions

View File

@ -8,25 +8,34 @@
// Host - defines an interface for the emulator core to communicate back to the
// OS-specific layer
//
// The emulator core is abstracted from the OS using 2 interfaces:
// Common and Host.
//
// Common simply provides OS-neutral implementations of things like threads, mutexes,
// INI file manipulation, memory mapping, etc.
//
// Host is an abstract interface for communicating things back to the host. The emulator
// core is treated as a library, not as a main program, because it is far easier to
// write GUI interfaces that control things than to squash GUI into some model that wasn't
// designed for it.
//
// The host can be just a command line app that opens a window, or a full blown debugger
// interface.
enum class HostMessageID
{
// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
WMUserStop = 10,
WMUserCreate,
WMUserSetCursor,
WMUserJobDispatch,
};
bool Host_UINeedsControllerState();
bool Host_RendererHasFocus();
bool Host_RendererIsFullscreen();
void Host_Message(int Id);
void Host_Message(HostMessageID id);
void Host_NotifyMapLoaded();
void Host_RefreshDSPDebuggerWindow();
void Host_RequestRenderWindowSize(int width, int height);