mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Changes for OpenGL plugin:
- Render targets should not have an alpha channel - Use correct source rectangle for render-to-texture effects - Use "GL_INTENSITY8" instead of just "GL_INTENSITY" (makes no difference) The background of the "Stage Clear" screen in SSBM is now fixed! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3502 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -250,7 +250,10 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
|
||||
|
||||
u8 *dest_ptr = Memory_GetPtr(address);
|
||||
|
||||
u32 source_texture = bFromZBuffer ? Renderer::ResolveAndGetDepthTarget(source) : Renderer::ResolveAndGetRenderTarget(source);
|
||||
TRectangle scaledTargetSource;
|
||||
source.Scale(Renderer::GetTargetScaleX(), Renderer::GetTargetScaleY(), &scaledTargetSource);
|
||||
|
||||
u32 source_texture = bFromZBuffer ? Renderer::ResolveAndGetDepthTarget(scaledTargetSource) : Renderer::ResolveAndGetRenderTarget(scaledTargetSource);
|
||||
int width = source.right - source.left;
|
||||
int height = source.bottom - source.top;
|
||||
|
||||
|
Reference in New Issue
Block a user