Changes for OpenGL plugin:

- Render targets should not have an alpha channel
- Use correct source rectangle for render-to-texture effects
- Use "GL_INTENSITY8" instead of just "GL_INTENSITY" (makes no difference)

The background of the "Stage Clear" screen in SSBM is now fixed!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3502 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-06-20 09:29:28 +00:00
parent edf58e1478
commit 4292962ea2
3 changed files with 10 additions and 7 deletions

View File

@ -417,7 +417,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
break;
case PC_TEX_FMT_I8:
gl_format = GL_LUMINANCE;
gl_iformat = GL_INTENSITY;
gl_iformat = GL_INTENSITY8;
gl_type = GL_UNSIGNED_BYTE;
break;
case PC_TEX_FMT_IA8: