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Changes for OpenGL plugin:
- Render targets should not have an alpha channel - Use correct source rectangle for render-to-texture effects - Use "GL_INTENSITY8" instead of just "GL_INTENSITY" (makes no difference) The background of the "Stage Clear" screen in SSBM is now fixed! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3502 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -417,7 +417,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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break;
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case PC_TEX_FMT_I8:
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gl_format = GL_LUMINANCE;
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gl_iformat = GL_INTENSITY;
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gl_iformat = GL_INTENSITY8;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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case PC_TEX_FMT_IA8:
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