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FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
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@ -75,6 +75,7 @@ public:
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static GLuint GetResolvedFramebuffer() { return m_resolvedFramebuffer; }
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static void SetFramebuffer(GLuint fb);
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static void FramebufferTexture(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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// If in MSAA mode, this will perform a resolve of the specified rectangle, and return the resolve target as a texture ID.
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// Thus, this call may be expensive. Don't repeat it unnecessarily.
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