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FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
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@ -226,7 +226,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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glGenFramebuffers(1, &entry->framebuffer);
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FramebufferManager::SetFramebuffer(entry->framebuffer);
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glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, entry->texture, 0);
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FramebufferManager::FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, entry->texture, 0);
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SetStage();
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