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https://github.com/dolphin-emu/dolphin.git
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[Android] Basic Wiimote binding settings now implemented.
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@ -45,14 +45,21 @@
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<string name="input_settings">Input</string>
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<string name="input_overlay_layout">Input Overlay Layout</string>
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<string name="input_overlay_layout_desc">Button layout for the input overlay.</string>
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<string name="gamecube_bindings">Gamecube Input Bindings</string>
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<string name="gamecube_bindings">Gamecube Controller Bindings</string>
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<string name="controller_1">Controller 1</string>
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<string name="controller_2">Controller 2</string>
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<string name="controller_3">Controller 3</string>
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<string name="controller_4">Controller 4</string>
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<string name="enable_controller">Enable controller</string>
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<string name="wiimote_bindings">Wiimote Bindings</string>
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<string name="wiimote_1">Wiimote 1</string>
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<string name="wiimote_2">Wiimote 2</string>
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<string name="wiimote_3">Wiimote 3</string>
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<string name="wiimote_4">Wiimote 4</string>
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<string name="enable_wiimote">Enable Wiimote</string>
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<string name="input_binding">Input Binding</string>
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<string name="input_binding_descrip">Press or move an input to bind it to %1$s.</string>
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<!-- Gamecube buttons (May be shared with Wiimote stuff too) -->
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<string name="button_a">Button A</string>
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<string name="button_b">Button B</string>
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<string name="button_start">Button Start</string>
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@ -73,6 +80,29 @@
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<string name="c_stick_right">C Stick Right</string>
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<string name="trigger_left">Trigger L</string>
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<string name="trigger_right">Trigger R</string>
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<!-- Wiimote (+ extension) only buttons -->
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<string name="button_one">Button 1</string>
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<string name="button_two">Button 2</string>
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<string name="button_plus">Button +</string>
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<string name="button_minus">Button -</string>
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<string name="button_home">Button Home</string>
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<string name="ir_up">IR Up</string>
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<string name="ir_down">IR Down</string>
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<string name="ir_left">IR Left</string>
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<string name="ir_right">IR Right</string>
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<string name="ir_forward">IR Forward</string>
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<string name="ir_backward">IR Backward</string>
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<string name="swing_up">Swing Up</string>
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<string name="swing_down">Swing Down</string>
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<string name="swing_left">Swing Left</string>
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<string name="swing_right">Swing Right</string>
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<string name="tilt_forward">Tilt Forward</string>
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<string name="tilt_backward">Tilt Backward</string>
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<string name="tilt_left">Tilt Left</string>
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<string name="tilt_right">Tilt Right</string>
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<string name="shake_x">Shake X</string>
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<string name="shake_y">Shake Y</string>
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<string name="shake_z">Shake Z</string>
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<!-- CPU Preference Fragment -->
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<string name="interpreter">Interpreter</string>
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@ -96,7 +126,7 @@
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<string name="video_backend_desc">%s</string>
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<string name="show_fps">Show FPS</string>
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<string name="show_fps_descrip">Show the number of frames rendered per second as a measure of emulation speed.</string>
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<string name="enhancements">Enhancements</string>
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<string name="internal_resolution">Internal Resolution</string>
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<string name="internal_resolution_descrip">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
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@ -112,7 +142,7 @@
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<string name="force_texture_filtering_descrip">Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.</string>
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<string name="disable_fog">Disable Fog</string>
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<string name="disable_fog_descrip">Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.</string>
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<string name="hacks">Hacks</string>
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<string name="embedded_frame_buffer">Embedded Frame Buffer</string>
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<string name="skip_efb_access">Skip EFB Access from CPU</string>
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@ -140,13 +170,12 @@
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<string name="disable_destination_alpha_descrip">Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.</string>
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<string name="fast_depth_calculation">Fast Depth Calculation</string>
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<string name="fast_depth_calculation_descrip">Uses a less accurate algorithm to calculate depth values.</string>
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<!-- Miscellaneous -->
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<string name="yes">Yes</string>
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<string name="no">No</string>
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<string name="cancel">Cancel</string>
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<string name="disabled">Disabled</string>
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<string name="other">Other</string>
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</resources>
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