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Added Dump Frames/Audio to Movie Menu
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@ -142,7 +142,6 @@ static wxString xfb_real_desc = wxTRANSLATE("Emulate XFBs accurately.\nSlows dow
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static wxString dump_textures_desc = wxTRANSLATE("Dump decoded game textures to User/Dump/Textures/<game_id>/\n\nIf unsure, leave this unchecked.");
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static wxString load_hires_textures_desc = wxTRANSLATE("Load custom textures from User/Load/Textures/<game_id>/\n\nIf unsure, leave this unchecked.");
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static wxString dump_efb_desc = wxTRANSLATE("Dump the contents of EFB copies to User/Dump/Textures/\n\nIf unsure, leave this unchecked.");
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static wxString dump_frames_desc = wxTRANSLATE("Dump all rendered frames to an AVI file in User/Dump/Frames/\n\nIf unsure, leave this unchecked.");
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#if !defined WIN32 && defined HAVE_LIBAV
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static wxString use_ffv1_desc = wxTRANSLATE("Encode frame dumps using the FFV1 codec.\n\nIf unsure, leave this unchecked.");
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#endif
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@ -557,7 +556,6 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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szr_utility->Add(CreateCheckBox(page_advanced, _("Dump Textures"), wxGetTranslation(dump_textures_desc), vconfig.bDumpTextures));
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szr_utility->Add(CreateCheckBox(page_advanced, _("Load Custom Textures"), wxGetTranslation(load_hires_textures_desc), vconfig.bHiresTextures));
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szr_utility->Add(CreateCheckBox(page_advanced, _("Dump EFB Target"), wxGetTranslation(dump_efb_desc), vconfig.bDumpEFBTarget));
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szr_utility->Add(CreateCheckBox(page_advanced, _("Dump Frames"), wxGetTranslation(dump_frames_desc), vconfig.bDumpFrames));
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szr_utility->Add(CreateCheckBox(page_advanced, _("Free Look"), wxGetTranslation(free_look_desc), vconfig.bFreeLook));
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#if !defined WIN32 && defined HAVE_LIBAV
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szr_utility->Add(CreateCheckBox(page_advanced, _("Frame Dumps use FFV1"), wxGetTranslation(use_ffv1_desc), vconfig.bUseFFV1));
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