Merge pull request #2308 from Stevoisiak/FrameToolsMath

FrameTools: Remove redundant 'i-1'
This commit is contained in:
Markus Wick 2015-04-21 16:17:02 +02:00
commit 4340927b7f

View File

@ -196,16 +196,16 @@ wxMenuBar* CFrame::CreateMenu()
loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
loadMenu->AppendSeparator();
for (unsigned int i = 1; i <= State::NUM_STATES; i++)
for (unsigned int i = 0; i < State::NUM_STATES; i++)
{
loadMenu->Append(IDM_LOAD_SLOT_1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
saveMenu->Append(IDM_SAVE_SLOT_1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i - 1, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i - 1));
loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
}
loadMenu->AppendSeparator();
for (unsigned int i = 1; i <= State::NUM_STATES; i++)
loadMenu->Append(IDM_LOAD_LAST_1 + i - 1, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i - 1));
for (unsigned int i = 0; i < State::NUM_STATES; i++)
loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
menubar->Append(emulationMenu, _("&Emulation"));