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Fix the CMake build.
Prevent the PS3 HID crash until I can debug it. AudioUnits are enabled by default. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7052 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -46,15 +46,14 @@ bool CoreAudioSound::Start()
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AURenderCallbackStruct callback_struct;
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AudioStreamBasicDescription format;
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ComponentDescription desc;
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UInt32 enableIO = 1;
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Component component;
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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Component component = FindNextComponent(NULL, &desc);
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component = FindNextComponent(NULL, &desc);
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if (component == NULL) {
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ERROR_LOG(AUDIO, "error finding audio component");
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return false;
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@ -66,11 +65,6 @@ bool CoreAudioSound::Start()
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return false;
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}
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AudioUnitSetProperty(audioUnit,
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kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output, 0, &enableIO,
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sizeof enableIO);
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FillOutASBDForLPCM(format, m_mixer->GetSampleRate(),
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2, 16, 16, false, false, false);
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err = AudioUnitSetProperty(audioUnit,
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@ -31,8 +31,6 @@
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#include <tmmintrin.h>
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#endif
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static const __m128i sr_mask = _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL, 0x04050607L, 0x00010203L);
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// Executed from sound stream thread
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unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
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{
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@ -64,6 +62,10 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
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if (m_sampleRate == 32000)
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{
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#if _M_SSE >= 0x301
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static const __m128i sr_mask =
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_mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL,
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0x04050607L, 0x00010203L);
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if (cpu_info.bSSSE3 && !((numLeft * 2) % 8))
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{
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for (unsigned int i = 0; i < numLeft * 2; i += 8)
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