Merge pull request #1948 from magumagu/remove-efb-cache

Remove EFB to RAM cache, and simplify code.
This commit is contained in:
Markus Wick
2015-01-27 09:42:15 +01:00
9 changed files with 73 additions and 139 deletions

View File

@ -115,12 +115,6 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
invalidate_texture_cache_requested = false;
}
// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable) // TODO: not sure if this is needed?
{
g_texture_cache->ClearRenderTargets();
}
if ((config.iStereoMode > 0) != backup_config.s_stereo_3d ||
config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
{
@ -133,7 +127,6 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
backup_config.s_hires_textures = config.bHiresTextures;
backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable;
backup_config.s_stereo_3d = config.iStereoMode > 0;
backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth;
}
@ -218,16 +211,6 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
}
}
bool TextureCache::Find(u32 start_address, u64 hash)
{
TexCache::iterator iter = textures.lower_bound(start_address);
if (iter->second->hash == hash)
return true;
return false;
}
bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
{
if (addr + size_in_bytes <= range_address)
@ -247,7 +230,7 @@ void TextureCache::ClearRenderTargets()
while (iter != tcend)
{
if (iter->second->type == TCET_EC_VRAM)
if (iter->second->IsEfbCopy())
{
FreeTexture(iter->second);
textures.erase(iter++);
@ -381,8 +364,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// 2. a) For EFB copies, only the hash and the texture address need to match
if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr)
{
entry->type = TCET_EC_VRAM;
// TODO: Print a warning if the format changes! In this case,
// we could reinterpret the internal texture object data to the new pixel format
// (similar to what is already being done in Renderer::ReinterpretPixelFormat())
@ -451,7 +432,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
config.height = height;
config.levels = texLevels;
entry = AllocateTexture(config);
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
entry->SetGeneralParameters(address, texture_size, full_format);
@ -461,11 +441,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// load texture
entry->Load(width, height, expandedWidth, 0);
if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture)
entry->type = TCET_EC_DYNAMIC;
else
entry->type = TCET_NORMAL;
std::string basename = "";
if (g_ActiveConfig.bDumpTextures && !hires_tex)
{
@ -833,7 +808,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
entry->SetGeneralParameters(dstAddr, 0, dstFormat);
entry->SetDimensions(tex_w, tex_h, 1);
entry->SetHashes(TEXHASH_INVALID);
entry->type = TCET_EC_VRAM;
entry->frameCount = FRAMECOUNT_INVALID;

View File

@ -20,13 +20,6 @@ struct VideoConfig;
class TextureCache
{
public:
enum TexCacheEntryType
{
TCET_NORMAL,
TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used
TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
};
struct TCacheEntryConfig
{
TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
@ -61,8 +54,6 @@ public:
u64 hash;
u32 format;
enum TexCacheEntryType type;
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
unsigned int native_levels;
@ -104,7 +95,7 @@ public:
bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
bool IsEfbCopy() { return config.rendertarget; }
};
virtual ~TextureCache(); // needs virtual for DX11 dtor
@ -119,7 +110,6 @@ public:
static void InvalidateRange(u32 start_address, u32 size);
static void MakeRangeDynamic(u32 start_address, u32 size);
static void ClearRenderTargets(); // currently only used by OGL
static bool Find(u32 start_address, u64 hash);
virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;

View File

@ -100,7 +100,6 @@ void VideoConfig::Load(const std::string& ini_file)
hacks->Get("EFBCopyEnable", &bEFBCopyEnable, true);
hacks->Get("EFBToTextureEnable", &bCopyEFBToTexture, true);
hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
hacks->Get("EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
// Load common settings
@ -201,7 +200,6 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
CHECK_SETTING("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
@ -290,7 +288,6 @@ void VideoConfig::Save(const std::string& ini_file)
hacks->Set("EFBCopyEnable", bEFBCopyEnable);
hacks->Set("EFBToTextureEnable", bCopyEFBToTexture);
hacks->Set("EFBScaledCopy", bCopyEFBScaled);
hacks->Set("EFBCopyCacheEnable", bEFBCopyCacheEnable);
hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
iniFile.Save(ini_file);

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@ -114,7 +114,6 @@ struct VideoConfig final
bool bPerfQueriesEnable;
bool bEFBCopyEnable;
bool bEFBCopyCacheEnable;
bool bEFBEmulateFormatChanges;
bool bCopyEFBToTexture;
bool bCopyEFBScaled;