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Merge pull request #1948 from magumagu/remove-efb-cache
Remove EFB to RAM cache, and simplify code.
This commit is contained in:
@ -115,12 +115,6 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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invalidate_texture_cache_requested = false;
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}
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// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
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if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable) // TODO: not sure if this is needed?
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{
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g_texture_cache->ClearRenderTargets();
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}
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if ((config.iStereoMode > 0) != backup_config.s_stereo_3d ||
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config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
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{
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@ -133,7 +127,6 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
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backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
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backup_config.s_hires_textures = config.bHiresTextures;
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backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable;
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backup_config.s_stereo_3d = config.iStereoMode > 0;
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backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth;
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}
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@ -218,16 +211,6 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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}
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}
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bool TextureCache::Find(u32 start_address, u64 hash)
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{
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TexCache::iterator iter = textures.lower_bound(start_address);
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if (iter->second->hash == hash)
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return true;
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return false;
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}
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bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
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{
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if (addr + size_in_bytes <= range_address)
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@ -247,7 +230,7 @@ void TextureCache::ClearRenderTargets()
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while (iter != tcend)
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{
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if (iter->second->type == TCET_EC_VRAM)
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if (iter->second->IsEfbCopy())
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{
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FreeTexture(iter->second);
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textures.erase(iter++);
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@ -381,8 +364,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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// 2. a) For EFB copies, only the hash and the texture address need to match
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if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr)
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{
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entry->type = TCET_EC_VRAM;
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// TODO: Print a warning if the format changes! In this case,
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// we could reinterpret the internal texture object data to the new pixel format
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// (similar to what is already being done in Renderer::ReinterpretPixelFormat())
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@ -451,7 +432,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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config.height = height;
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config.levels = texLevels;
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entry = AllocateTexture(config);
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entry->type = TCET_NORMAL;
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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entry->SetGeneralParameters(address, texture_size, full_format);
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@ -461,11 +441,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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// load texture
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entry->Load(width, height, expandedWidth, 0);
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if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture)
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entry->type = TCET_EC_DYNAMIC;
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else
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entry->type = TCET_NORMAL;
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std::string basename = "";
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if (g_ActiveConfig.bDumpTextures && !hires_tex)
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{
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@ -833,7 +808,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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entry->SetGeneralParameters(dstAddr, 0, dstFormat);
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entry->SetDimensions(tex_w, tex_h, 1);
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entry->SetHashes(TEXHASH_INVALID);
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entry->type = TCET_EC_VRAM;
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entry->frameCount = FRAMECOUNT_INVALID;
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@ -20,13 +20,6 @@ struct VideoConfig;
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class TextureCache
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{
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public:
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enum TexCacheEntryType
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{
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TCET_NORMAL,
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TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used
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TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
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};
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struct TCacheEntryConfig
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{
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TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
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@ -61,8 +54,6 @@ public:
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u64 hash;
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u32 format;
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enum TexCacheEntryType type;
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unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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unsigned int native_levels;
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@ -104,7 +95,7 @@ public:
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
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bool IsEfbCopy() { return config.rendertarget; }
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};
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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@ -119,7 +110,6 @@ public:
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static void InvalidateRange(u32 start_address, u32 size);
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static void MakeRangeDynamic(u32 start_address, u32 size);
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static void ClearRenderTargets(); // currently only used by OGL
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static bool Find(u32 start_address, u64 hash);
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virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
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@ -100,7 +100,6 @@ void VideoConfig::Load(const std::string& ini_file)
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hacks->Get("EFBCopyEnable", &bEFBCopyEnable, true);
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hacks->Get("EFBToTextureEnable", &bCopyEFBToTexture, true);
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hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
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hacks->Get("EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
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// Load common settings
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@ -201,7 +200,6 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
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CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
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CHECK_SETTING("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
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@ -290,7 +288,6 @@ void VideoConfig::Save(const std::string& ini_file)
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hacks->Set("EFBCopyEnable", bEFBCopyEnable);
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hacks->Set("EFBToTextureEnable", bCopyEFBToTexture);
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hacks->Set("EFBScaledCopy", bCopyEFBScaled);
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hacks->Set("EFBCopyCacheEnable", bEFBCopyCacheEnable);
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hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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iniFile.Save(ini_file);
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@ -114,7 +114,6 @@ struct VideoConfig final
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bool bPerfQueriesEnable;
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bool bEFBCopyEnable;
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bool bEFBCopyCacheEnable;
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bool bEFBEmulateFormatChanges;
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bool bCopyEFBToTexture;
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bool bCopyEFBScaled;
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