VideoCommon: keep a copy of the const buffer in VideoCommon

The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv.
Also no optimizations was done on VideoCommon side, but I can start now :-)

Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
This commit is contained in:
degasus
2013-10-07 16:02:24 +02:00
parent 0753ce5bda
commit 4377618438
17 changed files with 172 additions and 279 deletions

View File

@ -538,47 +538,9 @@ bool PixelShaderCache::InsertByteCode(const PixelShaderUid &uid, const void* byt
// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
// This will have to be changed when we merge.
// HACK to avoid some invasive VideoCommon changes
// these values are hardcoded, they depend on internal D3DCompile behavior; TODO: Solve this with D3DReflect or something
// offset given in floats, table index is float4
static const unsigned int ps_constant_offset_table[] = {
0, 4, 8, 12, // C_COLORS, 16
16, 20, 24, 28, // C_KCOLORS, 16
32, // C_ALPHA, 4
36, 40, 44, 48, 52, 56, 60, 64, // C_TEXDIMS, 32
68, 72, // C_ZBIAS, 8
76, 80, // C_INDTEXSCALE, 8
84, 88, 92, 96, 100, 104, // C_INDTEXMTX, 24
108, 112, 116, // C_FOG, 12
120, 124, 128, 132, 136, // C_PLIGHTS0, 20
140, 144, 148, 152, 156, // C_PLIGHTS1, 20
160, 164, 168, 172, 176, // C_PLIGHTS2, 20
180, 184, 188, 192, 196, // C_PLIGHTS3, 20
200, 204, 208, 212, 216, // C_PLIGHTS4, 20
220, 224, 228, 232, 236, // C_PLIGHTS5, 20
240, 244, 248, 252, 256, // C_PLIGHTS6, 20
260, 264, 268, 272, 276, // C_PLIGHTS7, 20
280, 284, 288, 292 // C_PMATERIALS, 16
};
void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
psconstants[ps_constant_offset_table[const_number] ] = f1;
psconstants[ps_constant_offset_table[const_number]+1] = f2;
psconstants[ps_constant_offset_table[const_number]+2] = f3;
psconstants[ps_constant_offset_table[const_number]+3] = f4;
pscbufchanged = true;
}
void Renderer::SetPSConstant4fv(unsigned int const_number, const float* f)
{
memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4);
pscbufchanged = true;
}
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
{
memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4*count);
memcpy(psconstants, f, sizeof(float)*4*count);
pscbufchanged = true;
}

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@ -52,13 +52,7 @@ public:
static bool CheckForResize();
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetPSConstant4fv(unsigned int const_number, const float *f);
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetVSConstant4fv(unsigned int const_number, const float *f);
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
};

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@ -280,32 +280,7 @@ bool VertexShaderCache::InsertByteCode(const VertexShaderUid &uid, D3DBlob* bcod
// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
// This will have to be changed when we merge.
// maps the constant numbers to float indices in the constant buffer
void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
vsconstants[vs_constant_offset_table[const_number] ] = f1;
vsconstants[vs_constant_offset_table[const_number]+1] = f2;
vsconstants[vs_constant_offset_table[const_number]+2] = f3;
vsconstants[vs_constant_offset_table[const_number]+3] = f4;
vscbufchanged = true;
}
void Renderer::SetVSConstant4fv(unsigned int const_number, const float* f)
{
memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4);
vscbufchanged = true;
}
void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f)
{
for (unsigned int i = 0; i < count; i++)
{
memcpy(&vsconstants[vs_constant_offset_table[const_number+i]], f+3*i, sizeof(float)*3);
vsconstants[vs_constant_offset_table[const_number+i]+3] = 0.f;
}
vscbufchanged = true;
}
// TODO: fetch directly from VideoCommon
void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
{
memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4*count);

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@ -24,66 +24,7 @@
namespace OGL
{
void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (int a = 0; a < NUM_UNIFORMS; ++a)
{
if (!strcmp(name, UniformNames[a]))
{
if (tmp.shader.UniformLocations[a] == -1)
return;
else if (tmp.shader.UniformSize[a] <= offset)
return;
else
{
unsigned int maxcount= tmp.shader.UniformSize[a]-offset;
glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f);
return;
}
}
}
}
// Renderer functions
void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
float const f[4] = {f1, f2, f3, f4};
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
return;
}
}
}
void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
return;
}
}
}
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
@ -91,14 +32,15 @@ void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int cou
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
return;
}
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (unsigned int a = 0; a < 10; ++a)
{
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
return;
}
u32 offset = PSVar_Loc[a].reg - const_number;
if(offset >= count) return;
u32 size = std::min(tmp.shader.UniformSize[a], count-offset);
if(size > 0)
glUniform4fv(tmp.shader.UniformLocations[a], size, f + 4*offset);
}
}
} // namespace OGL

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@ -81,13 +81,7 @@ public:
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetPSConstant4fv(unsigned int const_number, const float *f);
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetVSConstant4fv(unsigned int const_number, const float *f);
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
private:

View File

@ -24,65 +24,6 @@
namespace OGL
{
void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (int a = 0; a < NUM_UNIFORMS; ++a)
{
if (!strcmp(name, UniformNames[a]))
{
if (tmp.shader.UniformLocations[a] == -1)
return;
else if (tmp.shader.UniformSize[a] <= offset)
return;
else
{
unsigned int maxcount= tmp.shader.UniformSize[a]-offset;
glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f);
return;
}
}
}
}
void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
float const buf[4] = {f1, f2, f3, f4};
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, 1);
return;
}
for (unsigned int a = 0; a < 9; ++a)
{
if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
{
unsigned int offset = const_number - VSVar_Loc[a].reg;
SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf);
return;
}
}
}
void Renderer::SetVSConstant4fv(unsigned int const_number, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 9; ++a)
{
if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
{
unsigned int offset = const_number - VSVar_Loc[a].reg;
SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f);
return;
}
}
}
void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
@ -90,40 +31,14 @@ void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int cou
ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, count);
return;
}
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (unsigned int a = 0; a < 9; ++a)
{
if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
{
unsigned int offset = const_number - VSVar_Loc[a].reg;
SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f, count);
return;
}
}
}
void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
{
float buf[4 * C_VENVCONST_END];
for (unsigned int i = 0; i < count; i++)
{
buf[4*i ] = *f++;
buf[4*i+1] = *f++;
buf[4*i+2] = *f++;
buf[4*i+3] = 0.f;
}
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, count);
return;
}
for (unsigned int a = 0; a < 9; ++a)
{
if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
{
unsigned int offset = const_number - VSVar_Loc[a].reg;
SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf, count);
return;
}
u32 offset = VSVar_Loc[a].reg - const_number;
if(offset >= count) return;
u32 size = std::min(tmp.shader.UniformSize[a+10], count-offset);
if(size > 0)
glUniform4fv(tmp.shader.UniformLocations[a+10], size, f + 4*offset);
}
}