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VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
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@ -538,47 +538,9 @@ bool PixelShaderCache::InsertByteCode(const PixelShaderUid &uid, const void* byt
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// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
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// This will have to be changed when we merge.
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// HACK to avoid some invasive VideoCommon changes
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// these values are hardcoded, they depend on internal D3DCompile behavior; TODO: Solve this with D3DReflect or something
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// offset given in floats, table index is float4
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static const unsigned int ps_constant_offset_table[] = {
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0, 4, 8, 12, // C_COLORS, 16
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16, 20, 24, 28, // C_KCOLORS, 16
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32, // C_ALPHA, 4
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36, 40, 44, 48, 52, 56, 60, 64, // C_TEXDIMS, 32
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68, 72, // C_ZBIAS, 8
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76, 80, // C_INDTEXSCALE, 8
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84, 88, 92, 96, 100, 104, // C_INDTEXMTX, 24
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108, 112, 116, // C_FOG, 12
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120, 124, 128, 132, 136, // C_PLIGHTS0, 20
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140, 144, 148, 152, 156, // C_PLIGHTS1, 20
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160, 164, 168, 172, 176, // C_PLIGHTS2, 20
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180, 184, 188, 192, 196, // C_PLIGHTS3, 20
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200, 204, 208, 212, 216, // C_PLIGHTS4, 20
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220, 224, 228, 232, 236, // C_PLIGHTS5, 20
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240, 244, 248, 252, 256, // C_PLIGHTS6, 20
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260, 264, 268, 272, 276, // C_PLIGHTS7, 20
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280, 284, 288, 292 // C_PMATERIALS, 16
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};
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void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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psconstants[ps_constant_offset_table[const_number] ] = f1;
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psconstants[ps_constant_offset_table[const_number]+1] = f2;
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psconstants[ps_constant_offset_table[const_number]+2] = f3;
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psconstants[ps_constant_offset_table[const_number]+3] = f4;
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pscbufchanged = true;
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}
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void Renderer::SetPSConstant4fv(unsigned int const_number, const float* f)
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{
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memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4);
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pscbufchanged = true;
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}
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void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
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{
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memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4*count);
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memcpy(psconstants, f, sizeof(float)*4*count);
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pscbufchanged = true;
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}
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@ -52,13 +52,7 @@ public:
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static bool CheckForResize();
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void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetPSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetVSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
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void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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};
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@ -280,32 +280,7 @@ bool VertexShaderCache::InsertByteCode(const VertexShaderUid &uid, D3DBlob* bcod
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// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
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// This will have to be changed when we merge.
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// maps the constant numbers to float indices in the constant buffer
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void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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vsconstants[vs_constant_offset_table[const_number] ] = f1;
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vsconstants[vs_constant_offset_table[const_number]+1] = f2;
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vsconstants[vs_constant_offset_table[const_number]+2] = f3;
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vsconstants[vs_constant_offset_table[const_number]+3] = f4;
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vscbufchanged = true;
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}
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void Renderer::SetVSConstant4fv(unsigned int const_number, const float* f)
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{
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memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4);
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vscbufchanged = true;
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}
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void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f)
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{
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for (unsigned int i = 0; i < count; i++)
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{
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memcpy(&vsconstants[vs_constant_offset_table[const_number+i]], f+3*i, sizeof(float)*3);
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vsconstants[vs_constant_offset_table[const_number+i]+3] = 0.f;
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}
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vscbufchanged = true;
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}
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// TODO: fetch directly from VideoCommon
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void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
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{
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memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4*count);
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