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VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
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@ -24,66 +24,7 @@
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namespace OGL
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{
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void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
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{
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ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
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for (int a = 0; a < NUM_UNIFORMS; ++a)
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{
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if (!strcmp(name, UniformNames[a]))
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{
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if (tmp.shader.UniformLocations[a] == -1)
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return;
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else if (tmp.shader.UniformSize[a] <= offset)
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return;
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else
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{
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unsigned int maxcount= tmp.shader.UniformSize[a]-offset;
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glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f);
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return;
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}
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}
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}
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}
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// Renderer functions
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void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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float const f[4] = {f1, f2, f3, f4};
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
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return;
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}
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for (unsigned int a = 0; a < 10; ++a)
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{
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if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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{
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unsigned int offset = const_number - PSVar_Loc[a].reg;
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SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
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return;
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}
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}
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}
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void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
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return;
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}
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for (unsigned int a = 0; a < 10; ++a)
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{
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if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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{
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unsigned int offset = const_number - PSVar_Loc[a].reg;
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SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
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return;
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}
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}
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}
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void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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@ -91,14 +32,15 @@ void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int cou
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ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
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return;
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}
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ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
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for (unsigned int a = 0; a < 10; ++a)
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{
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if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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{
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unsigned int offset = const_number - PSVar_Loc[a].reg;
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SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
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return;
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}
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u32 offset = PSVar_Loc[a].reg - const_number;
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if(offset >= count) return;
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u32 size = std::min(tmp.shader.UniformSize[a], count-offset);
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if(size > 0)
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glUniform4fv(tmp.shader.UniformLocations[a], size, f + 4*offset);
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}
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}
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} // namespace OGL
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