VideoCommon: keep a copy of the const buffer in VideoCommon

The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv.
Also no optimizations was done on VideoCommon side, but I can start now :-)

Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
This commit is contained in:
degasus
2013-10-07 16:02:24 +02:00
parent 0753ce5bda
commit 4377618438
17 changed files with 172 additions and 279 deletions

View File

@ -29,19 +29,40 @@ static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30
static u32 lastZBias;
static int nMaterialsChanged;
PixelShaderConstants PixelShaderManager::constants;
bool PixelShaderManager::dirty;
inline void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
g_renderer->SetPSConstant4f(const_number, f1, f2, f3, f4);
float4* c = (float4*) &PixelShaderManager::constants;
c[const_number][0] = f1;
c[const_number][1] = f2;
c[const_number][2] = f3;
c[const_number][3] = f4;
PixelShaderManager::dirty = true;
}
inline void SetPSConstant4fv(unsigned int const_number, const float *f)
{
g_renderer->SetPSConstant4fv(const_number, f);
float4* c = (float4*) &PixelShaderManager::constants;
c[const_number][0] = f[0];
c[const_number][1] = f[1];
c[const_number][2] = f[2];
c[const_number][3] = f[3];
PixelShaderManager::dirty = true;
}
inline void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
g_renderer->SetMultiPSConstant4fv(const_number, count, f);
float4* c = (float4*) &PixelShaderManager::constants;
for(u32 i=0; i<count; i++)
{
c[const_number+i][0] = f[0 + 4*i];
c[const_number+i][1] = f[1 + 4*i];
c[const_number+i][2] = f[2 + 4*i];
c[const_number+i][3] = f[3 + 4*i];
}
PixelShaderManager::dirty = true;
}
void PixelShaderManager::Init()
@ -50,6 +71,7 @@ void PixelShaderManager::Init()
memset(lastTexDims, 0, sizeof(lastTexDims));
lastZBias = 0;
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
memset(&constants, 0, sizeof(constants));
Dirty();
}
@ -63,6 +85,7 @@ void PixelShaderManager::Dirty()
s_bFogRangeAdjustChanged = s_bFogColorChanged = s_bFogParamChanged = true;
nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
nMaterialsChanged = 15;
dirty = true;
}
void PixelShaderManager::Shutdown()
@ -73,8 +96,8 @@ void PixelShaderManager::Shutdown()
void PixelShaderManager::SetConstants(u32 components)
{
if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
Dirty();
dirty = true;
for (int i = 0; i < 2; ++i)
{
if (s_nColorsChanged[i])
@ -335,6 +358,12 @@ void PixelShaderManager::SetConstants(u32 components)
nMaterialsChanged = 0;
}
}
if(dirty)
{
g_renderer->SetMultiPSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
dirty = false;
}
}
void PixelShaderManager::SetPSTextureDims(int texid)
@ -495,7 +524,9 @@ void PixelShaderManager::DoState(PointerWrap &p)
p.Do(lastAlpha);
p.Do(lastTexDims);
p.Do(lastZBias);
p.Do(constants);
p.Do(dirty);
if (p.GetMode() == PointerWrap::MODE_READ)
{
Dirty();