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VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
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@ -867,10 +867,4 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
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return text;
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}
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void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW,float buffH)
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{
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g_renderer->SetPSConstant4f(C_COLORMATRIX, widthStride, heightStride, buffW, buffH);
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g_renderer->SetPSConstant4f(C_COLORMATRIX + 1, width, (height - 1), offsetX, offsetY);
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}
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} // namespace
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