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VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
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@ -36,6 +36,9 @@ static Matrix33 s_viewInvRotationMatrix;
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static float s_fViewTranslationVector[3];
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static float s_fViewRotation[2];
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VertexShaderConstants VertexShaderManager::constants;
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bool VertexShaderManager::dirty;
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void UpdateViewport(Matrix44& vpCorrection);
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void UpdateViewportWithCorrection()
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@ -45,22 +48,48 @@ void UpdateViewportWithCorrection()
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inline void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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g_renderer->SetVSConstant4f(const_number, f1, f2, f3, f4);
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float4* c = (float4*) &VertexShaderManager::constants;
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c[const_number][0] = f1;
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c[const_number][1] = f2;
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c[const_number][2] = f3;
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c[const_number][3] = f4;
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VertexShaderManager::dirty = true;
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}
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inline void SetVSConstant4fv(unsigned int const_number, const float *f)
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{
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g_renderer->SetVSConstant4fv(const_number, f);
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float4* c = (float4*) &VertexShaderManager::constants;
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c[const_number][0] = f[0];
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c[const_number][1] = f[1];
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c[const_number][2] = f[2];
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c[const_number][3] = f[3];
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VertexShaderManager::dirty = true;
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}
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inline void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
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{
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g_renderer->SetMultiVSConstant3fv(const_number, count, f);
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float4* c = (float4*) &VertexShaderManager::constants;
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for(u32 i=0; i<count; i++)
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{
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c[const_number+i][0] = f[0 + 3*i];
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c[const_number+i][1] = f[1 + 3*i];
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c[const_number+i][2] = f[2 + 3*i];
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c[const_number+i][3] = 0.0f;
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}
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VertexShaderManager::dirty = true;
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}
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inline void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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g_renderer->SetMultiVSConstant4fv(const_number, count, f);
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float4* c = (float4*) &VertexShaderManager::constants;
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for(u32 i=0; i<count; i++)
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{
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c[const_number+i][0] = f[0 + 4*i];
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c[const_number+i][1] = f[1 + 4*i];
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c[const_number+i][2] = f[2 + 4*i];
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c[const_number+i][3] = f[3 + 4*i];
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}
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VertexShaderManager::dirty = true;
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}
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struct ProjectionHack
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@ -153,6 +182,7 @@ void VertexShaderManager::Init()
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memset(&xfregs, 0, sizeof(xfregs));
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memset(xfmem, 0, sizeof(xfmem));
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memset(&constants, 0 , sizeof(constants));
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ResetView();
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// TODO: should these go inside ResetView()?
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@ -187,6 +217,8 @@ void VertexShaderManager::Dirty()
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bProjectionChanged = true;
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nMaterialsChanged = 15;
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dirty = true;
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}
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// Syncs the shader constant buffers with xfmem
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@ -194,7 +226,7 @@ void VertexShaderManager::Dirty()
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void VertexShaderManager::SetConstants()
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{
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if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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Dirty();
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dirty = true;
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if (nTransformMatricesChanged[0] >= 0)
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{
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@ -488,6 +520,12 @@ void VertexShaderManager::SetConstants()
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SetMultiVSConstant4fv(C_PROJECTION, 4, correctedMtx.data);
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}
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}
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if(dirty)
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{
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dirty = false;
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g_renderer->SetMultiVSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
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}
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}
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void VertexShaderManager::InvalidateXFRange(int start, int end)
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@ -669,6 +707,8 @@ void VertexShaderManager::DoState(PointerWrap &p)
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p.Do(s_viewInvRotationMatrix);
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p.Do(s_fViewTranslationVector);
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p.Do(s_fViewRotation);
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p.Do(constants);
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p.Do(dirty);
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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