DiscIO: Don't use all uppercase for enum values

Also removing some prefixes that we don't need now that we're
using enum classes instead of plain enums.
This commit is contained in:
JosJuice
2018-03-31 14:04:13 +02:00
parent c3398c9e2c
commit 4387432436
22 changed files with 254 additions and 267 deletions

View File

@ -253,13 +253,13 @@ static int GetPlatform(std::string filename)
{
switch (pVolume->GetVolumeType())
{
case DiscIO::Platform::GAMECUBE_DISC:
case DiscIO::Platform::GameCubeDisc:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a GameCube disc.");
return 0;
case DiscIO::Platform::WII_DISC:
case DiscIO::Platform::WiiDisc:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii disc.");
return 1;
case DiscIO::Platform::WII_WAD:
case DiscIO::Platform::WiiWAD:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii WAD.");
return 2;
}
@ -282,7 +282,7 @@ static std::string GetTitle(std::string filename)
titles = pVolume->GetShortNames();
/*
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
const bool is_wii_title = DiscIO::IsWii(pVolume->GetVolumeType());
DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
auto it = titles.find(language);
@ -292,8 +292,8 @@ static std::string GetTitle(std::string filename)
auto end = titles.end();
// English tends to be a good fallback when the requested language isn't available
// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
auto it = titles.find(DiscIO::Language::LANGUAGE_ENGLISH);
// if (language != DiscIO::Language::English) {
auto it = titles.find(DiscIO::Language::English);
if (it != end)
return it->second;
//}
@ -323,7 +323,7 @@ static std::string GetDescription(std::string filename)
std::map<DiscIO::Language, std::string> descriptions = volume->GetDescriptions();
/*
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
const bool is_wii_title = DiscIO::IsWii(pVolume->GetVolumeType());
DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
auto it = descriptions.find(language);
@ -333,8 +333,8 @@ static std::string GetDescription(std::string filename)
auto end = descriptions.end();
// English tends to be a good fallback when the requested language isn't available
// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
auto it = descriptions.find(DiscIO::Language::LANGUAGE_ENGLISH);
// if (language != DiscIO::Language::English) {
auto it = descriptions.find(DiscIO::Language::English);
if (it != end)
return it->second;
//}