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DiscIO: Don't use all uppercase for enum values
Also removing some prefixes that we don't need now that we're using enum classes instead of plain enums.
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@ -14,40 +14,40 @@ namespace DiscIO
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enum class Platform
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{
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GAMECUBE_DISC = 0,
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WII_DISC,
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WII_WAD,
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ELF_DOL,
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NUMBER_OF_PLATFORMS
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GameCubeDisc = 0,
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WiiDisc,
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WiiWAD,
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ELFOrDOL,
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NumberOfPlatforms
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};
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enum class Country
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{
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COUNTRY_EUROPE = 0,
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COUNTRY_JAPAN,
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COUNTRY_USA,
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COUNTRY_AUSTRALIA,
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COUNTRY_FRANCE,
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COUNTRY_GERMANY,
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COUNTRY_ITALY,
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COUNTRY_KOREA,
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COUNTRY_NETHERLANDS,
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COUNTRY_RUSSIA,
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COUNTRY_SPAIN,
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COUNTRY_TAIWAN,
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COUNTRY_WORLD,
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COUNTRY_UNKNOWN,
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NUMBER_OF_COUNTRIES
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Europe = 0,
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Japan,
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USA,
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Australia,
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France,
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Germany,
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Italy,
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Korea,
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Netherlands,
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Russia,
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Spain,
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Taiwan,
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World,
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Unknown,
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NumberOfCountries
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};
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// Regions 0 - 2 and 4 match Nintendo's GameCube/Wii region numbering.
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enum class Region
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{
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NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
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NTSC_U = 1, // Mainly North America
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PAL = 2, // Mainly Europe and Oceania
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UNKNOWN_REGION = 3, // 3 seems to be unused? Anyway, we need an UNKNOWN_REGION. Let's put it here
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NTSC_K = 4 // South Korea (Wii only)
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NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
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NTSC_U = 1, // Mainly North America
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PAL = 2, // Mainly Europe and Oceania
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Unknown = 3, // 3 seems to be unused? Anyway, we need an Unknown entry. Let's put it here
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NTSC_K = 4 // South Korea (Wii only)
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};
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// Languages 0 - 9 match Nintendo's Wii language numbering.
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@ -55,17 +55,17 @@ enum class Region
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// NTSC GameCubes only support one language and thus don't number languages.
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enum class Language
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{
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LANGUAGE_JAPANESE = 0,
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LANGUAGE_ENGLISH = 1,
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LANGUAGE_GERMAN = 2,
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LANGUAGE_FRENCH = 3,
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LANGUAGE_SPANISH = 4,
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LANGUAGE_ITALIAN = 5,
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LANGUAGE_DUTCH = 6,
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LANGUAGE_SIMPLIFIED_CHINESE = 7,
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LANGUAGE_TRADITIONAL_CHINESE = 8,
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LANGUAGE_KOREAN = 9,
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LANGUAGE_UNKNOWN
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Japanese = 0,
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English = 1,
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German = 2,
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French = 3,
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Spanish = 4,
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Italian = 5,
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Dutch = 6,
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SimplifiedChinese = 7,
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TraditionalChinese = 8,
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Korean = 9,
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Unknown
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};
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std::string GetName(Country country, bool translate);
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