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https://github.com/dolphin-emu/dolphin.git
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DiscIO: Don't use all uppercase for enum values
Also removing some prefixes that we don't need now that we're using enum classes instead of plain enums.
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@ -76,14 +76,14 @@ Region VolumeGC::GetRegion() const
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{
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const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);
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if (!region_code)
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return Region::UNKNOWN_REGION;
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return Region::Unknown;
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const Region region = static_cast<Region>(*region_code);
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return region <= Region::PAL ? region : Region::UNKNOWN_REGION;
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return region <= Region::PAL ? region : Region::Unknown;
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}
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Country VolumeGC::GetCountry(const Partition& partition) const
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{
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// The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
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// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
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const u8 country = ReadSwapped<u8>(3, partition).value_or(0);
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const Region region = GetRegion();
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@ -93,7 +93,7 @@ Country VolumeGC::GetCountry(const Partition& partition) const
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// W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases.
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// (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.)
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if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W'))
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return Country::COUNTRY_KOREA;
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return Country::Korea;
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if (RegionSwitchGC(country) != region)
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return TypicalCountryForRegion(region);
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@ -188,7 +188,7 @@ std::optional<u8> VolumeGC::GetDiscNumber(const Partition& partition) const
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Platform VolumeGC::GetVolumeType() const
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{
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return Platform::GAMECUBE_DISC;
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return Platform::GameCubeDisc;
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}
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VolumeGC::ConvertedGCBanner VolumeGC::LoadBannerFile() const
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@ -228,18 +228,17 @@ VolumeGC::ConvertedGCBanner VolumeGC::ExtractBannerInformation(const GCBanner& b
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ConvertedGCBanner banner;
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u32 number_of_languages = 0;
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Language start_language = Language::LANGUAGE_UNKNOWN;
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Language start_language = Language::Unknown;
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if (is_bnr1) // NTSC
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{
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bool is_japanese = GetRegion() == Region::NTSC_J;
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number_of_languages = 1;
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start_language = is_japanese ? Language::LANGUAGE_JAPANESE : Language::LANGUAGE_ENGLISH;
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start_language = GetRegion() == Region::NTSC_J ? Language::Japanese : Language::English;
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}
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else // PAL
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{
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number_of_languages = 6;
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start_language = Language::LANGUAGE_ENGLISH;
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start_language = Language::English;
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}
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banner.image_width = GC_BANNER_WIDTH;
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