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D3D: Fixed StateManager member function name case
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@ -138,7 +138,7 @@ void D3DVertexFormat::SetupVertexPointers()
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if (FAILED(hr)) PanicAlert("Failed to create input layout, %s %d\n", __FILE__, __LINE__);
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DX11::D3D::SetDebugObjectName((ID3D11DeviceChild*)m_layout, "input layout used to emulate the GX pipeline");
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}
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DX11::D3D::stateman->setInputLayout(m_layout);
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DX11::D3D::stateman->SetInputLayout(m_layout);
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}
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} // namespace DX11
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