D3D: Fixed StateManager member function name case

This commit is contained in:
Yuriy O'Donnell
2014-12-06 14:54:06 +01:00
parent 80459c52e9
commit 4392d3cd55
11 changed files with 98 additions and 98 deletions

View File

@ -218,8 +218,8 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
DEBUG_LOG(VIDEO, "Point params: size %f, texOffset %f, vpWidth %f, vpHeight %f",
pointSize, texOffset, vpWidth, vpHeight);
D3D::stateman->setGeometryShader(shaderIt->second);
D3D::stateman->setGeometryConstants(m_paramsBuffer);
D3D::stateman->SetGeometryShader(shaderIt->second);
D3D::stateman->SetGeometryConstants(m_paramsBuffer);
return true;
}