OpenGL: save projection hack setting

wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3316 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-06-03 23:38:31 +00:00
parent 1e2bedbf7e
commit 43c18bb552
5 changed files with 59 additions and 68 deletions

View File

@ -217,7 +217,7 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
0x8000003c Size of FST Size
0x80000060 Copyright code */
DVDInterface::DVDRead(0x00000000, 0x00000000, 6); // Game Code
DVDInterface::DVDRead(0x00000000, 0x00000000, 10); // Game Code
Memory::Write_U32(0x5d1c9ea3, 0x00000018); // Magic word it is a wii disc
Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
Memory::Write_U32(0x00000001, 0x00000024); // Unknown
@ -250,24 +250,11 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
Memory::Write_U32(0x93ae0000, 0x00003130); // IOS MEM2 low
Memory::Write_U32(0x93b00000, 0x00003134); // IOS MEM2 high
Memory::Write_U32(0x00000011, 0x00003138); // Console type
// Pass the "#002 check"
u64 TMDOffset = 0;
if (VolumeHandler::GetTMDOffset(1, TMDOffset))
{
// IOS Version from TMD
VolumeHandler::RAWReadToPtr(Memory::GetPointer(0x00003141), TMDOffset + 0x18B, 1);
Memory::Write_U16(0xffff, 0x00003142); // IOS revision
Memory::Write_U32(0x00062507, 0x00003144); // Date in USA format
}
else
{
// Fake IOS9 Version 2.4
Memory::Write_U64(0x0009020400062507ULL, 0x00003140);
}
// 40 is copied from 88 after running apploader
Memory::Write_U32(0x00062507, 0x00003144); // IOS date in USA format
Memory::Write_U16(0x0113, 0x0000315e); // Apploader
Memory::Write_U32(0x0000FF16, 0x00003158); // DDR ram vendor code
Memory::Write_U32(0x00000000, 0x00003160); // Init semaphore (sysmenu waits for this to clear)
Memory::Write_U8(0x80, 0x0000315c); // OSInit
Memory::Write_U8(0x00, 0x00000006); // DVDInit
@ -278,7 +265,7 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
// Fake the VI Init of the BIOS
Memory::Write_U32(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC ? 0 : 1, 0x000000CC);
// Clear exception handler. Why? Don't we begin with only zeroes?
// Clear exception handler. Why? Don't we begin with only zeros?
for (int i = 0x3000; i <= 0x3038; i += 4)
{
Memory::Write_U32(0x00000000, 0x80000000 + i);
@ -315,8 +302,6 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
m_MSR.FP = 1;
//TODO: Game iso info to 0x80000000 according to yagcd - or does apploader do this?
Memory::Write_U32(0x4c000064, 0x80000300); // write default DFI Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000800); // write default FPU Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000C00); // write default Syscall Handler: rfi
@ -354,9 +339,9 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
PowerPC::ppcState.gpr[3] = 0x81300000;
RunFunction(iAppLoaderInit);
// Let the apploader load the exe to memory. At this point I get an unknwon IPC command
// Let the apploader load the exe to memory. At this point I get an unknown IPC command
// (command zero) when I load Wii Sports or other games a second time. I don't notice
// any side effects however. It's a little disconcerning however that Start after Stop
// any side effects however. It's a little disconcerting however that Start after Stop
// behaves differently than the first Start after starting Dolphin. It means something
// was not reset correctly.
DEBUG_LOG(BOOT, "Run iAppLoaderMain");
@ -380,6 +365,10 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
DEBUG_LOG(BOOT, "Run iAppLoaderClose");
RunFunction(iAppLoaderClose);
// Pass the "#002 check"
// Apploader writes the IOS version and revision here, we copy it
Memory::Write_U32(Memory::Read_U32(0x80003188), 0x00003140);
// Load patches and run startup patches
std::string gameID = VolumeHandler::GetVolume()->GetUniqueID();
PatchEngine::LoadPatches(gameID.c_str());