More FrameAui work. Some more segmentation faults resolved. And a little more code clean up.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5959 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-24 02:36:22 +00:00
parent 949b873dc8
commit 43cbff64b5
8 changed files with 311 additions and 319 deletions

View File

@ -100,7 +100,7 @@ void CFrame::CreateMenu()
{
if (GetMenuBar()) GetMenuBar()->Destroy();
m_MenuBar = new wxMenuBar(wxMB_DOCKABLE);
wxMenuBar *m_MenuBar = new wxMenuBar();
// file menu
wxMenu* fileMenu = new wxMenu;
@ -367,6 +367,7 @@ void CFrame::RecreateToolbar()
m_ToolBar->Destroy();
}
long TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/;
m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
PopulateToolbar(m_ToolBar);
@ -495,8 +496,6 @@ void CFrame::InitBitmaps()
// Update in case the bitmap has been updated
if (m_ToolBar != NULL) RecreateToolbar();
aNormalFile = wxArtProvider::GetBitmap(wxART_NORMAL_FILE, wxART_OTHER, wxSize(16,16));
}
// Menu items
@ -1325,10 +1324,8 @@ void CFrame::UpdateGUI()
// Game has not started, show game list
if (!m_GameListCtrl->IsShown())
{
m_GameListCtrl->Reparent(m_Panel);
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
sizerPanel->FitInside(m_Panel);
}
// Game has been selected but not started, enable play button
if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled() && !m_bGameLoading)