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DolphinQt: Remove unnecessary qOverloads
qOverload is used to disambiguate pointers to overloaded functions, but most of the usages in the code base were with non-overloaded functions.
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@ -215,12 +215,10 @@ void GameConfigWidget::ConnectWidgets()
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m_use_dsp_hle, m_manual_texture_sampling, m_use_monoscopic_shadows})
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connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings);
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connect(m_deterministic_dual_core, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&GameConfigWidget::SaveSettings);
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connect(m_depth_slider, qOverload<int>(&QSlider::valueChanged), this,
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&GameConfigWidget::SaveSettings);
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connect(m_convergence_spin, qOverload<int>(&QSpinBox::valueChanged), this,
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connect(m_deterministic_dual_core, &QComboBox::currentIndexChanged, this,
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&GameConfigWidget::SaveSettings);
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connect(m_depth_slider, &QSlider::valueChanged, this, &GameConfigWidget::SaveSettings);
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connect(m_convergence_spin, &QSpinBox::valueChanged, this, &GameConfigWidget::SaveSettings);
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}
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void GameConfigWidget::LoadCheckBox(QCheckBox* checkbox, const std::string& section,
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