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DolphinQt: Remove unnecessary qOverloads
qOverload is used to disambiguate pointers to overloaded functions, but most of the usages in the code base were with non-overloaded functions.
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@ -319,8 +319,7 @@ void NetPlayDialog::CreatePlayersLayout()
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void NetPlayDialog::ConnectWidgets()
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{
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// Players
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connect(m_room_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&NetPlayDialog::UpdateGUI);
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connect(m_room_box, &QComboBox::currentIndexChanged, this, &NetPlayDialog::UpdateGUI);
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connect(m_hostcode_action_button, &QPushButton::clicked, [this] {
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if (m_is_copy_button_retry)
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Common::g_TraversalClient->ReconnectToServer();
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@ -352,7 +351,7 @@ void NetPlayDialog::ConnectWidgets()
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[this] { m_chat_send_button->setEnabled(!m_chat_type_edit->text().isEmpty()); });
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// Other
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connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), [this](int value) {
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connect(m_buffer_size_box, &QSpinBox::valueChanged, [this](int value) {
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if (value == m_buffer_size)
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return;
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@ -413,8 +412,7 @@ void NetPlayDialog::ConnectWidgets()
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// SaveSettings() - Save Hosting-Dialog Settings
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connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), this,
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&NetPlayDialog::SaveSettings);
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connect(m_buffer_size_box, &QSpinBox::valueChanged, this, &NetPlayDialog::SaveSettings);
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connect(m_savedata_none_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_savedata_load_only_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_savedata_load_and_write_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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