Remove all refrences of field ordering from video backends.

They were unused.
This commit is contained in:
Scott Mansell
2013-09-23 18:29:31 +12:00
parent 4d3c41c8a2
commit 440353a3a1
13 changed files with 15 additions and 19 deletions

View File

@ -93,7 +93,7 @@ public:
virtual void Video_ExitLoop() = 0;
virtual void Video_Cleanup() = 0; // called from gl/d3d thread
virtual void Video_BeginField(u32, FieldType, u32, u32) = 0;
virtual void Video_BeginField(u32, u32, u32) = 0;
virtual void Video_EndField() = 0;
virtual u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) = 0;
@ -145,7 +145,7 @@ class VideoBackendHardware : public VideoBackend
void Video_EnterLoop();
void Video_ExitLoop();
void Video_BeginField(u32, FieldType, u32, u32);
void Video_BeginField(u32, u32, u32);
void Video_EndField();
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);