Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2009-07-07 14:04:56 +00:00
parent cfb2518612
commit 440c0c1d14
23 changed files with 5709 additions and 2031 deletions

View File

@ -33,7 +33,7 @@ bool OpenALStream::Start()
pDeviceList = new ALDeviceList();
if ((pDeviceList) && (pDeviceList->GetNumDevices()))
{
pDevice = alcOpenDevice((const ALCchar *)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice()));
pDevice = alcOpenDevice((ALCubyte *)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice()));
if (pDevice)
{
pContext = alcCreateContext(pDevice, NULL);