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Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -33,7 +33,7 @@ bool OpenALStream::Start()
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pDeviceList = new ALDeviceList();
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if ((pDeviceList) && (pDeviceList->GetNumDevices()))
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{
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pDevice = alcOpenDevice((const ALCchar *)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice()));
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pDevice = alcOpenDevice((ALCubyte *)pDeviceList->GetDeviceName(pDeviceList->GetDefaultDevice()));
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if (pDevice)
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{
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pContext = alcCreateContext(pDevice, NULL);
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