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Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -830,9 +830,9 @@ void CCodeWindow::UpdateCallstack()
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{
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callstack->Clear();
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std::vector<Debugger::CallstackEntry> stack;
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std::vector<Dolphin_Debugger::CallstackEntry> stack;
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if (Debugger::GetCallstack(stack))
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if (Dolphin_Debugger::GetCallstack(stack))
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{
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for (size_t i = 0; i < stack.size(); i++)
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{
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