Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2009-07-07 14:04:56 +00:00
parent cfb2518612
commit 440c0c1d14
23 changed files with 5709 additions and 2031 deletions

View File

@ -830,9 +830,9 @@ void CCodeWindow::UpdateCallstack()
{
callstack->Clear();
std::vector<Debugger::CallstackEntry> stack;
std::vector<Dolphin_Debugger::CallstackEntry> stack;
if (Debugger::GetCallstack(stack))
if (Dolphin_Debugger::GetCallstack(stack))
{
for (size_t i = 0; i < stack.size(); i++)
{