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CheatsManager: Use game information directly from SConfig, and only recreate widgets if game changes.
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@ -191,6 +191,7 @@ struct SConfig
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bool m_disc_booted_from_game_list = false;
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const std::string& GetGameID() const { return m_game_id; }
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const std::string& GetGameTDBID() const { return m_gametdb_id; }
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const std::string& GetTitleName() const { return m_title_name; }
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const std::string& GetTitleDescription() const { return m_title_description; }
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u64 GetTitleID() const { return m_title_id; }
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