CheatsManager: Use game information directly from SConfig, and only recreate widgets if game changes.

This commit is contained in:
Admiral H. Curtiss
2021-06-06 21:56:34 +02:00
parent 414e0f4598
commit 441d304317
4 changed files with 31 additions and 29 deletions

View File

@ -40,7 +40,7 @@ class CheatsManager : public QDialog
{
Q_OBJECT
public:
explicit CheatsManager(const GameListModel& game_list_model, QWidget* parent = nullptr);
explicit CheatsManager(QWidget* parent = nullptr);
~CheatsManager();
private:
@ -62,10 +62,12 @@ private:
void OnMatchContextMenu();
void OnWatchItemChanged(QTableWidgetItem* item);
const GameListModel& m_game_list_model;
std::string m_game_id;
std::string m_game_tdb_id;
u16 m_revision = 0;
std::vector<Result> m_results;
std::vector<Result> m_watch;
std::shared_ptr<const UICommon::GameFile> m_game_file;
QDialogButtonBox* m_button_box;
QTabWidget* m_tab_widget = nullptr;