Host: Add a new "UIHasFocus" hook to determine if the UI has focus

We can't use RendererHasFocus for this purpose because of some issues
with exclusive fullscreen, and the new RendererHasFocus implementation
didn't work for non-Render to Main Window cases, since the renderer
window wasn't managed by wx.
This commit is contained in:
Jasper St. Pierre
2014-07-16 10:24:40 -04:00
parent ee087f5953
commit 44307c9508
7 changed files with 31 additions and 1 deletions

View File

@ -773,6 +773,19 @@ bool CFrame::RendererHasFocus()
return false;
}
bool CFrame::UIHasFocus()
{
// UIHasFocus should return true any time any one of our UI
// windows has the focus, including any dialogs or other windows.
//
// wxGetActiveWindow() returns the current wxWindow which has
// focus. If it's not one of our windows, then it will return
// null.
wxWindow *focusWindow = wxGetActiveWindow();
return (focusWindow != nullptr);
}
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
{
// Show all platforms and regions if...