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EGLInterface: Create shared context with same attributes as main context
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@ -7,6 +7,7 @@
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <string>
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#include <vector>
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#include "Common/GL/GLInterfaceBase.h"
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@ -17,6 +18,7 @@ private:
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bool m_has_handle;
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EGLNativeWindowType m_host_window;
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bool m_supports_surfaceless = false;
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std::vector<int> m_attribs;
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bool CreateWindowSurface();
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void DestroyWindowSurface();
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