Some more key binding fixes. I know I should have made it in just one commit, I'm sorry, but I forgot to test some keys...

This fixes on WiiMote Button Mapping:
Num /
Num *
Num Decimal
Num Separator
Num Lock
Right Alt -> But on keyboards that have "Alt Gr" keys it still gonnal report it as Left Ctrl, because when you press it, the OS sends a Left Ctrl then a Alt key...

Also fixes on SimplePad Button Mapping:
Num Decimal
Num Separator
Num Enter
Num Lock
Right Shift
Right Ctrl
Right Alt
Also it now differs Left (Ctrl|Shift|Alt) from the Right ones...

All keys should be working now... I left "Print Scrn" and "Pause" out because I don't think those can (or should) be bound...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4735 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
fgfemperor
2009-12-27 14:46:10 +00:00
parent 78facb0dc5
commit 4483f2c7b5
2 changed files with 45 additions and 5 deletions

View File

@ -40,6 +40,24 @@ void DInput::DIKToString(unsigned int keycode, char *keyStr)
case DIK_RETURN:
sprintf(keyStr, "Enter");
break;
case DIK_LCONTROL:
sprintf(keyStr, "Left Ctrl");
break;
case DIK_RCONTROL:
strcpy(keyStr, "Right Ctrl");
break;
case DIK_LSHIFT:
sprintf(keyStr, "Left Shift");
break;
case DIK_RSHIFT:
sprintf(keyStr, "Right Shift");
break;
case DIK_LMENU:
sprintf(keyStr, "Left Alt");
break;
case DIK_RMENU:
strcpy(keyStr, "Right Alt");
break;
case DIK_UP:
sprintf(keyStr, "Up");
break;
@ -70,6 +88,9 @@ void DInput::DIKToString(unsigned int keycode, char *keyStr)
case DIK_PGDN:
strcpy(keyStr, "PgDn");
break;
case DIK_NUMLOCK:
strcpy(keyStr, "Num Lock");
break;
case DIK_NUMPAD0:
strcpy(keyStr, "Num 0");
break;
@ -100,9 +121,18 @@ void DInput::DIKToString(unsigned int keycode, char *keyStr)
case DIK_NUMPAD9:
strcpy(keyStr, "Num 9");
break;
case DIK_NUMPADSLASH:
case DIK_DIVIDE:
strcpy(keyStr, "Num /");
break;
case DIK_NUMPADENTER:
strcpy(keyStr, "Num Enter");
break;
case DIK_DECIMAL:
strcpy(keyStr, "Num Decimal");
break;
case DIK_NUMPADCOMMA:
strcpy(keyStr, "Num Separator");
break;
default:
// TODO: Switch to unicode GetKeyNameText?
GetKeyNameTextA(keycode << 16, keyStr, 64);