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Vulkan: Drop usage of VK_NV_glsl extension
It's not providing a large performance improvement anymore, after the more recent drivers introduced a new shader compiler.
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@ -418,7 +418,6 @@ bool VulkanContext::SelectDeviceExtensions(ExtensionList* extension_list, bool e
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if (enable_surface && !SupportsExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME, true))
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return false;
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m_supports_nv_glsl_extension = SupportsExtension(VK_NV_GLSL_SHADER_EXTENSION_NAME, false);
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return true;
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}
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