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TitleDatabase: Allow showing Japanese names for Japanese GC games
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@ -89,6 +89,16 @@ static bool IsWiiTitle(const std::string& game_id)
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return !IsGCTitle(game_id);
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return !IsGCTitle(game_id);
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}
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}
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static bool IsJapaneseGCTitle(const std::string& game_id)
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{
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return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) == DiscIO::Region::NTSC_J;
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}
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static bool IsNonJapaneseGCTitle(const std::string& game_id)
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{
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return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) != DiscIO::Region::NTSC_J;
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}
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static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map)
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static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map)
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{
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{
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Map map;
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Map map;
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@ -118,10 +128,16 @@ TitleDatabase::TitleDatabase()
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LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map);
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LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map);
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// Load the database in the console language.
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// Load the database in the console language.
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// Note: The GameCube language setting can't be set to Japanese,
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// so instead, we use Japanese names iff the games are NTSC-J.
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const std::string gc_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(false));
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const std::string gc_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(false));
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const std::string wii_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(true));
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const std::string wii_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(true));
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LoadMap(File::GetSysDirectory() + "wiitdb-ja.txt", m_gc_title_map, IsJapaneseGCTitle);
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if (gc_code != "en")
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if (gc_code != "en")
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LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map, IsGCTitle);
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{
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LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map,
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IsNonJapaneseGCTitle);
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}
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if (wii_code != "en")
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if (wii_code != "en")
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LoadMap(File::GetSysDirectory() + "wiitdb-" + wii_code + ".txt", m_wii_title_map, IsWiiTitle);
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LoadMap(File::GetSysDirectory() + "wiitdb-" + wii_code + ".txt", m_wii_title_map, IsWiiTitle);
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