mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
TitleDatabase: Allow showing Japanese names for Japanese GC games
This commit is contained in:
parent
0ff8e2b36f
commit
4493b1324b
@ -89,6 +89,16 @@ static bool IsWiiTitle(const std::string& game_id)
|
||||
return !IsGCTitle(game_id);
|
||||
}
|
||||
|
||||
static bool IsJapaneseGCTitle(const std::string& game_id)
|
||||
{
|
||||
return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) == DiscIO::Region::NTSC_J;
|
||||
}
|
||||
|
||||
static bool IsNonJapaneseGCTitle(const std::string& game_id)
|
||||
{
|
||||
return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) != DiscIO::Region::NTSC_J;
|
||||
}
|
||||
|
||||
static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map)
|
||||
{
|
||||
Map map;
|
||||
@ -118,10 +128,16 @@ TitleDatabase::TitleDatabase()
|
||||
LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map);
|
||||
|
||||
// Load the database in the console language.
|
||||
// Note: The GameCube language setting can't be set to Japanese,
|
||||
// so instead, we use Japanese names iff the games are NTSC-J.
|
||||
const std::string gc_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(false));
|
||||
const std::string wii_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(true));
|
||||
LoadMap(File::GetSysDirectory() + "wiitdb-ja.txt", m_gc_title_map, IsJapaneseGCTitle);
|
||||
if (gc_code != "en")
|
||||
LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map, IsGCTitle);
|
||||
{
|
||||
LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map,
|
||||
IsNonJapaneseGCTitle);
|
||||
}
|
||||
if (wii_code != "en")
|
||||
LoadMap(File::GetSysDirectory() + "wiitdb-" + wii_code + ".txt", m_wii_title_map, IsWiiTitle);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user