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use fmt as static library instead of headers
reportedly improves compile time
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40
Externals/fmt/fmt.vcxproj
vendored
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40
Externals/fmt/fmt.vcxproj
vendored
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\Source\VSProps\Base.Macros.props" />
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<Import Project="$(VSPropsDir)Base.Targets.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{4BC5A148-0AB3-440F-A980-A29B4B999190}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VSPropsDir)Base.props" />
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<Import Project="$(VSPropsDir)ClDisableAllWarnings.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="src/format.cc" />
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<ClCompile Include="src/os.cc" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include/fmt/args.h" />
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<ClInclude Include="include/fmt/chrono.h" />
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<ClInclude Include="include/fmt/color.h" />
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<ClInclude Include="include/fmt/compile.h" />
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<ClInclude Include="include/fmt/core.h" />
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<ClInclude Include="include/fmt/format-inl.h" />
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<ClInclude Include="include/fmt/format.h" />
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<ClInclude Include="include/fmt/locale.h" />
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<ClInclude Include="include/fmt/os.h" />
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<ClInclude Include="include/fmt/ostream.h" />
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<ClInclude Include="include/fmt/printf.h" />
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<ClInclude Include="include/fmt/ranges.h" />
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<ClInclude Include="include/fmt/xchar.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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