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Core: Kill off an unused parameter for NetPlayServer::StartGame
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@ -535,7 +535,7 @@ void NetPlayServer::SetNetSettings(const NetSettings &settings)
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}
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// called from ---GUI--- thread
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bool NetPlayServer::StartGame(const std::string &path)
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bool NetPlayServer::StartGame()
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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m_current_game = Common::Timer::GetTimeMs();
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