Core: Kill off an unused parameter for NetPlayServer::StartGame

This commit is contained in:
Lioncash
2014-08-02 18:28:26 -04:00
parent 46ce810b45
commit 44a157fc09
3 changed files with 3 additions and 3 deletions

View File

@ -535,7 +535,7 @@ void NetPlayServer::SetNetSettings(const NetSettings &settings)
}
// called from ---GUI--- thread
bool NetPlayServer::StartGame(const std::string &path)
bool NetPlayServer::StartGame()
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
m_current_game = Common::Timer::GetTimeMs();