ControllerInterface: Add InputBackend interface and SDL implementation.

This commit is contained in:
Jordan Woyak
2022-10-22 16:13:35 -05:00
parent dc046a2470
commit 44a4573303
8 changed files with 125 additions and 46 deletions

View File

@ -29,7 +29,33 @@ static std::string GetJoystickName(int index)
#endif
}
static void OpenAndAddDevice(int index)
class InputBackend final : public ciface::InputBackend
{
public:
InputBackend(ControllerInterface* controller_interface);
~InputBackend();
void PopulateDevices() override;
void UpdateInput() override;
private:
void OpenAndAddDevice(int index);
#if SDL_VERSION_ATLEAST(2, 0, 0)
bool HandleEventAndContinue(const SDL_Event& e);
Common::Event m_init_event;
Uint32 m_stop_event_type;
Uint32 m_populate_event_type;
std::thread m_hotplug_thread;
#endif
};
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface)
{
return std::make_unique<InputBackend>(controller_interface);
}
void InputBackend::OpenAndAddDevice(int index)
{
SDL_Joystick* const dev = SDL_JoystickOpen(index);
if (dev)
@ -37,17 +63,13 @@ static void OpenAndAddDevice(int index)
auto js = std::make_shared<Joystick>(dev, index);
// only add if it has some inputs/outputs
if (!js->Inputs().empty() || !js->Outputs().empty())
g_controller_interface.AddDevice(std::move(js));
GetControllerInterface().AddDevice(std::move(js));
}
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
static Common::Event s_init_event;
static Uint32 s_stop_event_type;
static Uint32 s_populate_event_type;
static std::thread s_hotplug_thread;
static bool HandleEventAndContinue(const SDL_Event& e)
bool InputBackend::HandleEventAndContinue(const SDL_Event& e)
{
if (e.type == SDL_JOYDEVICEADDED)
{
@ -55,20 +77,20 @@ static bool HandleEventAndContinue(const SDL_Event& e)
}
else if (e.type == SDL_JOYDEVICEREMOVED)
{
g_controller_interface.RemoveDevice([&e](const auto* device) {
GetControllerInterface().RemoveDevice([&e](const auto* device) {
return device->GetSource() == "SDL" &&
SDL_JoystickInstanceID(static_cast<const Joystick*>(device)->GetSDLJoystick()) ==
e.jdevice.which;
});
}
else if (e.type == s_populate_event_type)
else if (e.type == m_populate_event_type)
{
g_controller_interface.PlatformPopulateDevices([] {
GetControllerInterface().PlatformPopulateDevices([this] {
for (int i = 0; i < SDL_NumJoysticks(); ++i)
OpenAndAddDevice(i);
});
}
else if (e.type == s_stop_event_type)
else if (e.type == m_stop_event_type)
{
return false;
}
@ -144,7 +166,8 @@ static void EnableSDLLogging()
nullptr);
}
void Init()
InputBackend::InputBackend(ControllerInterface* controller_interface)
: ciface::InputBackend(controller_interface)
{
#if !SDL_VERSION_ATLEAST(2, 0, 0)
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) != 0)
@ -168,13 +191,13 @@ void Init()
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
#endif
s_hotplug_thread = std::thread([] {
m_hotplug_thread = std::thread([this] {
Common::ScopeGuard quit_guard([] {
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
SDL_Quit();
});
{
Common::ScopeGuard init_guard([] { s_init_event.Set(); });
Common::ScopeGuard init_guard([this] { m_init_event.Set(); });
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER) != 0)
{
@ -188,8 +211,8 @@ void Init()
ERROR_LOG_FMT(CONTROLLERINTERFACE, "SDL failed to register custom events");
return;
}
s_stop_event_type = custom_events_start;
s_populate_event_type = custom_events_start + 1;
m_stop_event_type = custom_events_start;
m_populate_event_type = custom_events_start + 1;
// Drain all of the events and add the initial joysticks before returning. Otherwise, the
// individual joystick events as well as the custom populate event will be handled _after_
@ -235,26 +258,26 @@ void Init()
}
});
s_init_event.Wait();
m_init_event.Wait();
#endif
}
void DeInit()
InputBackend::~InputBackend()
{
#if !SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Quit();
#else
if (!s_hotplug_thread.joinable())
if (!m_hotplug_thread.joinable())
return;
SDL_Event stop_event{s_stop_event_type};
SDL_Event stop_event{m_stop_event_type};
SDL_PushEvent(&stop_event);
s_hotplug_thread.join();
m_hotplug_thread.join();
#endif
}
void PopulateDevices()
void InputBackend::PopulateDevices()
{
#if !SDL_VERSION_ATLEAST(2, 0, 0)
if (!SDL_WasInit(SDL_INIT_JOYSTICK))
@ -263,10 +286,10 @@ void PopulateDevices()
for (int i = 0; i < SDL_NumJoysticks(); ++i)
OpenAndAddDevice(i);
#else
if (!s_hotplug_thread.joinable())
if (!m_hotplug_thread.joinable())
return;
SDL_Event populate_event{s_populate_event_type};
SDL_Event populate_event{m_populate_event_type};
SDL_PushEvent(&populate_event);
#endif
}
@ -617,9 +640,8 @@ void Joystick::Motor::SetState(ControlState state)
}
#endif
void Joystick::UpdateInput()
void InputBackend::UpdateInput()
{
// TODO: Don't call this for every Joystick, only once per ControllerInterface::UpdateInput()
SDL_JoystickUpdate();
}