NetPlay: add a Common/ENetUtil namespace

Move WakeupThread in it
This commit is contained in:
mathieui
2015-03-09 18:37:02 +01:00
parent 603fe25349
commit 44d7207a1c
9 changed files with 53 additions and 41 deletions

View File

@ -9,6 +9,7 @@
#include <sstream>
#include <SFML/Network/Packet.hpp>
#include "Common/CommonTypes.h"
#include "Common/ENetUtil.h"
#include "Common/FifoQueue.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
@ -48,7 +49,6 @@ class NetPlayClient : public TraversalClientClient
public:
void ThreadFunc();
void RunOnThread(std::function<void()> func);
void WakeupThread(ENetHost* host);
NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog, const std::string& name, bool traversal, std::string centralServer, u16 centralPort);
~NetPlayClient();