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NetPlay: add a Common/ENetUtil namespace
Move WakeupThread in it
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@ -454,25 +454,7 @@ void NetPlayServer::RunOnThread(std::function<void()> func)
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std::lock_guard<std::recursive_mutex> lkq(m_crit.run_queue_write);
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m_run_queue.Push(func);
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}
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WakeupThread(m_server);
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}
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void NetPlayServer::WakeupThread(ENetHost* host)
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{
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// Send ourselves a spurious message. This is hackier than it should be.
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// comex reported this as https://github.com/lsalzman/enet/issues/23, so
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// hopefully there will be a better way to do it in the future.
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ENetAddress address;
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if (host->address.port != 0)
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address.port = host->address.port;
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else
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enet_socket_get_address(host->socket, &address);
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address.host = 0x0100007f; // localhost
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u8 byte = 0;
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ENetBuffer buf;
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buf.data = &byte;
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buf.dataLength = 1;
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enet_socket_send(host->socket, &address, &buf, 1);
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ENetUtil::WakeupThread(m_server);
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}
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// called from ---NETPLAY--- thread
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