Remove vertex format converter from software plugin because it is not needed as of r6881. Maybe fix z range adjustment.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6961 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2011-01-29 06:09:56 +00:00
parent 779d434843
commit 45024133e2
10 changed files with 15 additions and 167 deletions

View File

@ -80,7 +80,7 @@ namespace HwRasterizer
void DrawColorVertex(OutputVertexData *v)
{
glColor3ub(v->color[0][OutputVertexData::RED_C], v->color[0][OutputVertexData::GRN_C], v->color[0][OutputVertexData::BLU_C]);
glVertex3f(v->screenPosition.x / efbHalfWidth - 1.0f, 1.0f - v->screenPosition.y / efbHalfHeight, v->screenPosition.z);
glVertex3f(v->screenPosition.x / efbHalfWidth - 1.0f, 1.0f - v->screenPosition.y / efbHalfHeight, v->screenPosition.z / (float)0x00ffffff);
}
void DrawTextureVertex(OutputVertexData *v)