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Remove vertex format converter from software plugin because it is not needed as of r6881. Maybe fix z range adjustment.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6961 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -80,7 +80,7 @@ namespace HwRasterizer
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void DrawColorVertex(OutputVertexData *v)
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{
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glColor3ub(v->color[0][OutputVertexData::RED_C], v->color[0][OutputVertexData::GRN_C], v->color[0][OutputVertexData::BLU_C]);
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glVertex3f(v->screenPosition.x / efbHalfWidth - 1.0f, 1.0f - v->screenPosition.y / efbHalfHeight, v->screenPosition.z);
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glVertex3f(v->screenPosition.x / efbHalfWidth - 1.0f, 1.0f - v->screenPosition.y / efbHalfHeight, v->screenPosition.z / (float)0x00ffffff);
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}
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void DrawTextureVertex(OutputVertexData *v)
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