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Disable frame advance in hardcore mode
Frame advancing is easily exploitable for slowing down a game and artificially improving reaction times and is not allowed in RetroAchievements hardcore mode.
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@ -121,16 +121,16 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
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m_stop_action->setVisible(running);
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m_reset_action->setEnabled(running);
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m_fullscreen_action->setEnabled(running);
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m_frame_advance_action->setEnabled(running);
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m_screenshot_action->setEnabled(running);
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m_state_save_menu->setEnabled(running);
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#ifdef USE_RETRO_ACHIEVEMENTS
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bool hardcore = AchievementManager::GetInstance()->IsHardcoreModeActive();
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m_state_load_menu->setEnabled(running && !hardcore);
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m_frame_advance_action->setEnabled(running && !hardcore);
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#else // USE_RETRO_ACHIEVEMENTS
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m_state_load_menu->setEnabled(running);
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m_frame_advance_action->setEnabled(running);
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#endif // USE_RETRO_ACHIEVEMENTS
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// Movie
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