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https://github.com/dolphin-emu/dolphin.git
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Use a brute force approach to test for Dual source blend support.
Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time. if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend. I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.
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@ -663,16 +663,16 @@ void Renderer::SetBlendMode(bool forceUpdate)
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bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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//bDstAlphaPass is taked in account because the ability of disabling alpha composition is
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//really usefull for debuging shader and blending errors
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
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bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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bool use_DstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
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bool use_DualSource = use_DstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
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const D3DBLEND d3dSrcFactors[8] =
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{
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D3DBLEND_ZERO,
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D3DBLEND_ONE,
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D3DBLEND_DESTCOLOR,
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D3DBLEND_INVDESTCOLOR,
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(useDualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
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(useDualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
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(use_DualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
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(use_DualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
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(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
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(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
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};
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@ -682,8 +682,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
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D3DBLEND_ONE,
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D3DBLEND_SRCCOLOR,
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D3DBLEND_INVSRCCOLOR,
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(useDualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
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(useDualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
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(use_DualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
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(use_DualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
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(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
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(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
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};
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@ -696,7 +696,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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bool blend_enable = bpmem.blendmode.subtract || bpmem.blendmode.blendenable;
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D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, blend_enable);
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D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable);
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D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable && g_ActiveConfig.backend_info.bSupportsSeparateAlphaFunction);
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if (blend_enable)
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{
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D3DBLENDOP op = D3DBLENDOP_ADD;
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@ -711,24 +711,27 @@ void Renderer::SetBlendMode(bool forceUpdate)
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D3D::SetRenderState(D3DRS_BLENDOP, op);
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D3D::SetRenderState(D3DRS_SRCBLEND, d3dSrcFactors[srcidx]);
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D3D::SetRenderState(D3DRS_DESTBLEND, d3dDestFactors[dstidx]);
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if (useDualSource)
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{
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op = D3DBLENDOP_ADD;
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srcidx = GX_BL_ONE;
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dstidx = GX_BL_ZERO;
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}
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else
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if (g_ActiveConfig.backend_info.bSupportsSeparateAlphaFunction)
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{
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// we can't use D3DBLEND_DESTCOLOR or D3DBLEND_INVDESTCOLOR for source in alpha channel so use their alpha equivalent instead
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if (srcidx == GX_BL_DSTCLR) srcidx = GX_BL_DSTALPHA;
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if (srcidx == GX_BL_INVDSTCLR) srcidx = GX_BL_INVDSTALPHA;
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// we can't use D3DBLEND_SRCCOLOR or D3DBLEND_INVSRCCOLOR for destination in alpha channel so use their alpha equivalent instead
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if (dstidx == GX_BL_SRCCLR) dstidx = GX_BL_SRCALPHA;
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if (dstidx == GX_BL_INVSRCCLR) dstidx = GX_BL_INVSRCALPHA;
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}
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D3D::SetRenderState(D3DRS_BLENDOPALPHA, op);
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D3D::SetRenderState(D3DRS_SRCBLENDALPHA, d3dSrcFactors[srcidx]);
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D3D::SetRenderState(D3DRS_DESTBLENDALPHA, d3dDestFactors[dstidx]);
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if (use_DualSource)
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{
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op = D3DBLENDOP_ADD;
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srcidx = GX_BL_ONE;
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dstidx = GX_BL_ZERO;
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}
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else
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{
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// we can't use D3DBLEND_DESTCOLOR or D3DBLEND_INVDESTCOLOR for source in alpha channel so use their alpha equivalent instead
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if (srcidx == GX_BL_DSTCLR) srcidx = GX_BL_DSTALPHA;
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if (srcidx == GX_BL_INVDSTCLR) srcidx = GX_BL_INVDSTALPHA;
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// we can't use D3DBLEND_SRCCOLOR or D3DBLEND_INVSRCCOLOR for destination in alpha channel so use their alpha equivalent instead
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if (dstidx == GX_BL_SRCCLR) dstidx = GX_BL_SRCALPHA;
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if (dstidx == GX_BL_INVSRCCLR) dstidx = GX_BL_INVSRCALPHA;
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}
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D3D::SetRenderState(D3DRS_BLENDOPALPHA, op);
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D3D::SetRenderState(D3DRS_SRCBLENDALPHA, d3dSrcFactors[srcidx]);
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D3D::SetRenderState(D3DRS_DESTBLENDALPHA, d3dDestFactors[dstidx]);
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}
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}
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}
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