mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
This commit is contained in:
@ -153,17 +153,6 @@ void SetViewport()
|
||||
far_depth = 1.0f - min_depth;
|
||||
}
|
||||
|
||||
// Clamp to size if oversized not supported. Required for D3D.
|
||||
if (!g_ActiveConfig.backend_info.bSupportsOversizedViewports)
|
||||
{
|
||||
const float max_width = static_cast<float>(g_renderer->GetCurrentFramebuffer()->GetWidth());
|
||||
const float max_height = static_cast<float>(g_renderer->GetCurrentFramebuffer()->GetHeight());
|
||||
x = std::clamp(x, 0.0f, max_width - 1.0f);
|
||||
y = std::clamp(y, 0.0f, max_height - 1.0f);
|
||||
width = std::clamp(width, 1.0f, max_width - x);
|
||||
height = std::clamp(height, 1.0f, max_height - y);
|
||||
}
|
||||
|
||||
// Lower-left flip.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = static_cast<float>(g_renderer->GetCurrentFramebuffer()->GetHeight()) - y - height;
|
||||
|
Reference in New Issue
Block a user