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VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
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@ -199,7 +199,6 @@ struct VideoConfig final
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bool bSupportsExclusiveFullscreen = false;
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bool bSupportsDualSourceBlend = false;
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bool bSupportsPrimitiveRestart = false;
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bool bSupportsOversizedViewports = false;
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bool bSupportsGeometryShaders = false;
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bool bSupportsComputeShaders = false;
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bool bSupports3DVision = false;
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