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Android: Move screenshot waiting logic to Renderer
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@ -732,19 +732,19 @@ static std::string GenerateScreenshotName()
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return name;
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}
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void SaveScreenShot()
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void SaveScreenShot(bool wait_for_completion)
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{
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const bool bPaused = GetState() == State::Paused;
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SetState(State::Paused);
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g_renderer->SetScreenshot(GenerateScreenshotName());
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g_renderer->SaveScreenshot(GenerateScreenshotName(), wait_for_completion);
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if (!bPaused)
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SetState(State::Running);
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}
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void SaveScreenShot(const std::string& name)
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void SaveScreenShot(const std::string& name, bool wait_for_completion)
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{
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const bool bPaused = GetState() == State::Paused;
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@ -752,7 +752,7 @@ void SaveScreenShot(const std::string& name)
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std::string filePath = GenerateScreenshotFolderPath() + name + ".png";
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g_renderer->SetScreenshot(filePath);
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g_renderer->SaveScreenshot(filePath, wait_for_completion);
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if (!bPaused)
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SetState(State::Running);
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