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Android: Move screenshot waiting logic to Renderer
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@ -111,7 +111,7 @@ public:
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float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
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float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
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// Random utilities
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void SetScreenshot(const std::string& filename);
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void SaveScreenshot(const std::string& filename, bool wait_for_completion);
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void DrawDebugText();
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virtual void RenderText(const std::string& text, int left, int top, u32 color) = 0;
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@ -140,8 +140,6 @@ public:
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// Max height/width
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virtual u32 GetMaxTextureSize() = 0;
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Common::Event s_screenshot_completed;
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// Final surface changing
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// This is called when the surface is resized (WX) or the window changes (Android).
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virtual void ChangeSurface(void* new_surface_handle) {}
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@ -158,6 +156,7 @@ protected:
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void FinishFrameData();
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Common::Flag m_screenshot_request;
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Common::Event m_screenshot_completed;
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std::mutex m_screenshot_lock;
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std::string m_screenshot_name;
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