Android: Move screenshot waiting logic to Renderer

This commit is contained in:
Stenzek
2017-03-04 16:42:35 +10:00
parent 811eafda57
commit 459a5ab554
5 changed files with 23 additions and 16 deletions

View File

@ -111,7 +111,7 @@ public:
float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
// Random utilities
void SetScreenshot(const std::string& filename);
void SaveScreenshot(const std::string& filename, bool wait_for_completion);
void DrawDebugText();
virtual void RenderText(const std::string& text, int left, int top, u32 color) = 0;
@ -140,8 +140,6 @@ public:
// Max height/width
virtual u32 GetMaxTextureSize() = 0;
Common::Event s_screenshot_completed;
// Final surface changing
// This is called when the surface is resized (WX) or the window changes (Android).
virtual void ChangeSurface(void* new_surface_handle) {}
@ -158,6 +156,7 @@ protected:
void FinishFrameData();
Common::Flag m_screenshot_request;
Common::Event m_screenshot_completed;
std::mutex m_screenshot_lock;
std::string m_screenshot_name;