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Fix Windows build, try 5.
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@ -185,7 +185,7 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth,
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static char buffer[16384];
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static char buffer[16384];
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ShaderCode<u32> code;
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ShaderCode<u32> code;
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code.SetBuffer(buffer);
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code.SetBuffer(buffer);
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GenerateVSOutputStruct(code, components, API_D3D11);
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GenerateVSOutputStructForGS(code, components, API_D3D11);
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code.Write("\n%s", LINE_GS_COMMON);
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code.Write("\n%s", LINE_GS_COMMON);
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std::stringstream numTexCoordsStream;
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std::stringstream numTexCoordsStream;
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@ -179,7 +179,7 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
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static char buffer[16384];
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static char buffer[16384];
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ShaderCode<u32> code;
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ShaderCode<u32> code;
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code.SetBuffer(buffer);
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code.SetBuffer(buffer);
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GenerateVSOutputStruct(code, components, API_D3D11);
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GenerateVSOutputStructForGS(code, components, API_D3D11);
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code.Write("\n%s", POINT_GS_COMMON);
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code.Write("\n%s", POINT_GS_COMMON);
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std::stringstream numTexCoordsStream;
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std::stringstream numTexCoordsStream;
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