mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 13:27:45 -07:00
Merge pull request #13010 from OatmealDome/goodbye-steam
Remove Steam support
This commit is contained in:
commit
45d6653a6d
@ -70,9 +70,6 @@ DEFAULT_CONFIG = {
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"run_unit_tests": False,
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# Whether we should make a build for Steam.
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"steam": False,
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# Whether our autoupdate functionality is enabled or not.
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"autoupdate": True,
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@ -120,12 +117,6 @@ def parse_args(conf=DEFAULT_CONFIG):
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parser.add_argument("--run_unit_tests", action="store_true",
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default=conf["run_unit_tests"])
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parser.add_argument(
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"--steam",
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help="Create a build for Steam",
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action="store_true",
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default=conf["steam"])
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parser.add_argument(
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"--autoupdate",
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help="Enables our autoupdate functionality",
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@ -311,8 +302,6 @@ def build(config):
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"-DMACOS_CODE_SIGNING_IDENTITY="
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+ config["codesign_identity"],
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'-DMACOS_CODE_SIGNING="ON"',
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"-DSTEAM="
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+ python_to_cmake_bool(config["steam"]),
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"-DENABLE_AUTOUPDATE="
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+ python_to_cmake_bool(config["autoupdate"]),
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'-DDISTRIBUTOR=' + config['distributor'],
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@ -104,7 +104,6 @@ option(ENABLE_VULKAN "Enables vulkan video backend" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence, show the current game on Discord" ON)
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option(USE_MGBA "Enables GBA controllers emulation using libmgba" ON)
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option(ENABLE_AUTOUPDATE "Enables support for automatic updates" ON)
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option(STEAM "Creates a build for Steam" OFF)
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option(USE_RETRO_ACHIEVEMENTS "Enables integration with retroachievements.org" ON)
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# Maintainers: if you consider blanket disabling this for your users, please
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@ -391,7 +390,7 @@ if(ENABLE_LTO)
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endif()
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if(UNIX)
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if(LINUX_LOCAL_DEV OR (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND STEAM))
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if(LINUX_LOCAL_DEV)
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add_definitions(-DLINUX_LOCAL_DEV)
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endif()
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endif()
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@ -753,10 +752,6 @@ else()
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message(STATUS "libsystemd not found, disabling traversal server watchdog support")
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endif()
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if(STEAM)
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add_definitions(-DSTEAM)
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endif()
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if (WIN32)
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include_directories(Externals/WIL/include)
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include_directories(Externals/OpenAL/include)
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@ -11,7 +11,6 @@
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#define ROOT_DIR "."
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// The normal user directory
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#ifndef STEAM
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#ifdef _WIN32
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#define NORMAL_USER_DIR "Dolphin Emulator"
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#elif defined(__APPLE__)
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@ -21,15 +20,6 @@
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#else
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#define NORMAL_USER_DIR "dolphin-emu"
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#endif
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#else // ifndef STEAM
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#ifdef _WIN32
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#define NORMAL_USER_DIR "Dolphin Emulator (Steam)"
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#elif defined(__APPLE__)
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#define NORMAL_USER_DIR "Library/Application Support/Dolphin (Steam)"
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#else
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#define NORMAL_USER_DIR "dolphin-emu-steam"
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#endif
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#endif
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// The portable user directory
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#ifdef _WIN32
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@ -649,48 +649,6 @@ else()
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install(TARGETS dolphin-emu RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND STEAM)
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# Set that we want ORIGIN in FLAGS.
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# We also want RPATH, not RUNPATH, so disable the new tags.
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target_link_options(dolphin-emu
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PRIVATE
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LINKER:-z,origin
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LINKER:--disable-new-dtags
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)
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# For Steam Runtime builds, our Qt shared libraries will be in a "lib" folder.
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set_target_properties(dolphin-emu PROPERTIES
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BUILD_WITH_INSTALL_RPATH true
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INSTALL_RPATH "\$ORIGIN/lib"
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)
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add_custom_command(TARGET dolphin-emu POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/lib"
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COMMAND cp "${Qt6_DIR}/../../LICENSE.*" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/lib"
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COMMAND cp -P "${Qt6_DIR}/../../*.so*" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/lib"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${Qt6_DIR}/../../../plugins" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/plugins"
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)
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# Copy qt.conf
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target_sources(dolphin-emu PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/qt.conf")
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add_custom_command(TARGET dolphin-emu POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/qt.conf" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/qt.conf"
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)
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# Mark all data files as resources
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set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/Data/Sys")
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file(GLOB_RECURSE resources RELATIVE "${CMAKE_SOURCE_DIR}/Data" "${CMAKE_SOURCE_DIR}/Data/Sys/*")
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foreach(res ${resources})
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target_sources(dolphin-emu PRIVATE "${CMAKE_SOURCE_DIR}/Data/${res}")
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source_group("Resources" FILES "${CMAKE_SOURCE_DIR}/Data/${res}")
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endforeach()
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# Copy Sys folder
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add_custom_command(TARGET dolphin-emu POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/Data/Sys" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Sys"
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)
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endif()
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if(USE_MGBA)
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target_sources(dolphin-emu PRIVATE
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GBAHost.cpp
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@ -13,8 +13,5 @@
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<!-- This is needed to use adhoc signed linked libraries -->
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<key>com.apple.security.cs.disable-library-validation</key>
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<true/>
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<!-- Allows the Steam overlay library to be injected into our process -->
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<key>com.apple.security.cs.allow-dyld-environment-variables</key>
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<true/>
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</dict>
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</plist>
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@ -13,9 +13,6 @@
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<!-- This is needed to use adhoc signed linked libraries -->
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<key>com.apple.security.cs.disable-library-validation</key>
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<true/>
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<!-- Allows the Steam overlay library to be injected into our process -->
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<key>com.apple.security.cs.allow-dyld-environment-variables</key>
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<true/>
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<!-- This is needed to attach a debugger to the process -->
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<key>com.apple.security.get-task-allow</key>
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<true/>
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@ -308,21 +308,12 @@ void SetUserDirectory(std::string custom_path)
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// -> Use AppData\Roaming\Dolphin Emulator as the User directory path
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// 6. Default
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// -> Use GetExeDirectory()\User
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//
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// On Steam builds, we take a simplified approach:
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// 1. GetExeDirectory()\portable.txt exists
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// -> Use GetExeDirectory()\User
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// 2. AppData\Roaming exists
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// -> Use AppData\Roaming\Dolphin Emulator (Steam) as the User directory path
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// 3. Default
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// -> Use GetExeDirectory()\User
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// Get AppData path in case we need it.
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wil::unique_cotaskmem_string appdata;
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bool appdata_found = SUCCEEDED(
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SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_DEFAULT, nullptr, appdata.put()));
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#ifndef STEAM
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// Check our registry keys
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wil::unique_hkey hkey;
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DWORD local = 0;
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@ -389,21 +380,6 @@ void SetUserDirectory(std::string custom_path)
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{
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user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
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}
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#else // ifndef STEAM
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if (File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt")) // Case 1
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{
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user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
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}
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else if (appdata_found) // Case 2
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{
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user_path = TStrToUTF8(appdata.get()) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
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}
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else // Case 3
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{
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user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
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}
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#endif
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#else
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if (File::IsDirectory(ROOT_DIR DIR_SEP EMBEDDED_USER_DIR))
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{
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